I’ve played through it and Dead Space fans are going to love it. It’s a professionally produced, skillfully developed and cleverly plotted prequel to last year’s scifi horror success. Let’s get this out of the way first: Extraction is not a cash grab, a weak spinoff or a bone being condescendingly tossed to Wii gamers. I quickly moved Dead Space Extraction to the bottom of my “to play” list. That’s all well and good for the casuals, but for gamers like me who loved the first Dead Space and want to see it branch off onto the Wii, it looked like EA was just dumbing the series down and cranking out a spinoff to make a quick buck. After receiving a great port of RE4, the Wii has gotten nothing but on-rails shooters from the series, with the official reason being that this genre was easier for the casual audience to get into. How could a rail shooter ever be as scary as the first game? Would it be campy like The House of the Dead? Would the presentation live up to the high production values established by Isaac Clarke’s nightmarish journey through the USG Ishimura? I’m a big fan of the original Dead Space but I assumed that EA was following the lead of another horror series, Resident Evil. When word first got out that Dead Space Extraction, the Wii-exclusive prequel to last year’s survival horror hit, was going to be an on-rails shooter instead of a third person game, I admit to being pretty disappointed.
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